Microsoft admits windows phone is complicated?

I've just come across this Windows phone ad on Mashable.com


The ad is actually for a Windows Phone developer site and ok so they're trying to show that they're there to aid developers. HOWEVER... not sure if it's just me but the creative makes me think that Windows phone is more complicated than both Andriod and iPhone.

Why build for an iPhone when the majority of people don't have them?

 I get asked this question a lot by mobile and technology agencies who are presenting to me mainly about iphone apps. Many of them see an iPhone app like a dinner party blog (where your CEO hears about blogging at a dinner party and says "we need a blog!") and I can understand where they're coming from. I have sat in countless briefings where agencies have got the whole idea together and we've been running through how we are going to implement a campaign and then they utter those dreaded words in the closing seconds...

"oh and lets do an iphone app"


However the argument against doing it isn't "what are you trying to achieve by building an iphone app?" but more "why build for the iphone when it only holds around 18.7% of the market?" and then without fail we'll get a load of stats that back up their argument about how many people are using various other phones etc etc. We get the same argument from agencies that are doing web builds with the same excuse, so therefore it's not worth missing out on the flash just for such a small percentage of the market.

All of these are valid, however being a bit of data geek I like to play devil's advocate with the stats they've been given to reel off in their sell.


Smartphone Adoption is Still Low

You can't argue with this, in the UK the smartphone market isn't set to hit 50% until the end of 2011. So by building for an Apple Device you'd be building for:

18.7% of that 50% = less than 9.35% of the current mobile market.


Wait what? the iPhone accounts for only 18.7% of the smartphone market? (Forbes Magazine today)


This is a great statement that will hopefully make many people think they haven't really been looking at the bigger picture especially when you take into account my figures from above (iPhone at best is 9.35% of the entire mobile market). However what this statistic doesn't tell you is how much people on the other 81.7% use their phones to access the internet.

My argument looking at the data I have access to is not a lot. Of all mobile traffic, Apple make up a whopping 98%!! This applies to flash based sites that can't be displayed on Apple devices either. Android based devices are making an increase in internet usage but rather than seeing them gaining share over Apple we're seeing them picking up traffic over other mobiles.

It gets worse when you look at engagement scores: People on Apple devices tend to spend twice as much time and access twice as much content than Android/RIM/Windows phone users. You could read the first part of that as Apple devices are slow, but about 90% of them are browsing on wi-fi rather than a 3G network.

We should build something in for all those other people that don't have an Apple device!


Yes true we should, however start to consider the reality of this. The iphone has 4 models throw in the iPad (2 Versions) the iPod Touch (4 versions) and a few variations of iOS based around the same thing, so basically about 10 models of phone which besides a few bits of added functionality behave in the same way. Now lets look at the mobile market in general, how many variations of phone do Nokia have? How many models use Android? How many different screen sizes and specifications are we looking at?

In conclusion Apple make make up a small percentage of the overall market, but in terms of people actually using their mobiles to browse the internet it's definitely worthwhile.

3D iPhone4 and iPad App Without the Glasses!

I'm always on the look out for pieces of digital innovation but this one really did blow me away when I saw it.

I'm not a big fan of 3D avatar for me was meh... and the constant barrage of films since that are in 3D don't really interest me at all. Add to that the current fashion for 3D TV - after all who would want to see the Jeremy Kyle show in 3D?

There are a few 3D things that I do think are amazing though:

1: Nintendo 3Ds, have to admit I thought it was just a gimmick until I tried one at the recent Gadget Show Live 2011 at the nintendo stand and the 3D as well as the system itself really blew me away together with not having to wear 3D glasses the effect was really something special.

2: 3D gaming building on that 3D I saw with the 3Ds I headed over to the 18+ area of the gaming section to try out some of the new 1st person shooting games. The 50in 3D TV mixed with the PS3's graphics was mind blowing and definitely gets my vote as a worthwhile use for the recent 3D trend. The only problem is you still have to use 3D glasses.

3: This is the biggie for me. It's not refined yet and it's a pure piece of innovation that I can see a lot of people hopping onto using this. Real 3D for the iPhone 4 and iPad WITHOUT 3D GLASSES.

This is made possible on the Nintendo 3Ds as the screen is relatively small and being a handheld device you can pretty much guarantee that someone will be looking at the screen straight on and a certain distance away. This becomes more complex with 3D Tv as people could be sitting at various distances and angles to the screen. On the iPhone 4 and the iPad Jeremie Francone and Laurence Nigay of the EHCI Research Group have thought outside the box and used the front facing camera to track where the viewer is and change the graphics to suit.

is 2011 really the Year of the Mobile?


Since about 1997, mobile marketers have been proclaiming each year that "This is the year of mobile!" Well I think that this time they could be right, but not necessarily in the way that anyone thought mobile would go.

I remember when WAP was first released here... I also remember it being slow and fairly boring and I think it may have been the speed + lack of creative that have stopped brand marketers especially in the FMCG sector from using mobile as a viable channel of communication.

Even if you're not a fan of Apple or the iPhone you have to admit that without it we'd still be in what I like to refer to as "the dark ages" of mobile marketing. The iPhone was to mobile what the Playstation3 was to Sinclair's Spectrum ZX. A proper smartphone that gave a real internet browsing experience as well as the ability to customise what your phone was capable of via the app store.

Phones are getting smarter though and with the advent of new technologies such as NFC (near field communication) could phones by used as the next bank cards for oyster style payment? But what other pieces of cool mobile technology could we see in the next few years?

The advent of the tablet (yes yes the iPad) in 2010 saw a new revolution in how we use mobile devices, considering 5 years ago Microsoft had given up on the idea as they didn't think it would work and now all of a sudden after Apple released the iPad every major manufacturer is trying to produce a decent competitor.

So what could stop this from happening? Apart from the iPhone and the iPad the other major contributor to this growth in mobile use is that the networks started to offer unlimited data allowances which meant that people could get used to using their phones to be always connected. Fairly recently this has been changed to smaller data allowances, so as more people get smartphones there's a chance that they won't use them to their full potential making the use of rich content a thing of the past again. At least one network here in the Uk is still offering unlimited data, so lets hope they keep it that way!

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